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<h2>IupUnmap <span class="style1">(since 3.0)</span></h2>
<p><b>Unmap</b> the element from the native system. It will also unmap all its children.</p>
<p>It will NOT <b>detach</b> the element from its parent, and it will NOT <b>destroy</b> 
the IUP element.</p>
<h3>
Parameters/Return</h3>
<pre>void IupUnmap(Ihandle* <strong>ih</strong>); [in C]
iup.Unmap(<strong>ih</strong>: ihandle) [in Lua]
or <strong>ih</strong>:unmap() [in Lua]</pre>
<p><b>ih</b>: Identifier of an interface element.</p>
<h3>Notes</h3>
<p>When the element is mapped some attributes are stored only in the native 
system. If the element is <b>unmaped</b> those attributes are lost. Use the 
function <a href="iupsaveclassattributes.html">IupSaveClassAttributes</a> when 
you want to <b>unmap</b> the element and keep its attributes.</p>
<h3>See Also</h3>
<p><a href="iupappend.html">IupAppend</a>, <a href="iupdetach.html">IupDetach</a>, 
<a href="iupmap.html">IupMap</a>, <a href="iupcreate.html">IupCreate</a>, <a href="iupdestroy.html">IupDestroy</a></p>

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